Announcement

New Versions of Animation Editors – January Release

This update focuses on new particles effects and improvements of our particle engine. We have added a new One-way Path node option in the Particle System [...]

New Versions of Animation Editors – December Release

This year’s last update adds new Flicker Flare animations and and option to combine apply Warping brushes to only one imported image. Also MP4 format has [...]

New Versions of Animation Editors – October Release

We added a new trace option to our particle engine this month. These are very important options that improve the appearance of fire and light affects, and [...]

New Versions of Animation Editors – September Release

The new update focuses on new particles effects, we have added a new node option in the Particle System Constructor and created two new particle animations: [...]

New Versions of Animation Editors – August Release

Last two months we have been working on improving our particle engine. And now we proud to announce a new Particle System Constructor, a tool that brings our [...]

New Versions of Animation Editors – June Release

In this updated we completely reworked the Airbrush tool set. Airbrush animation has been enchanted with features of our particle engine and become more [...]

New Versions of Animation Editors – May Release

The release brings changes in the color selection functions and adds a new Shimmer animation. Watch the new animation in action in this [...]

New Versions of Animation Editors – April Release

The new version has an improved particle image library, and we have added a save/load option to. Two new presets – Smoke 4 and Psychedelic smoke – have [...]

New Versions of Animation Editors – March Release

The March update release for our animation editors adds a new type of line animation - waving line. This new flexible tool helps design animations like rope, [...]

New Versions of Animation Editors – February Release

This is the last update of this winter and brings 3 new animations and number of improvements in our particle and line engine. The first animation enables [...]