Author: Firefly

New Versions of Animation Editors – September Release

This month’s release adds a bunch of new features in various tools of our animation engine. First of all now you can save your own custom particles in the [...]

New Versions of Animation Editors – August Release

The new release is focused on improvement of timing controls and particle systems. Some parts of the interface were redesigned to improve usability, and some [...]

New Versions of Animation Editors – June Release

The new update adds two new tools to DesktopPaint's animation editors. These are two particle systems, Magic burst and Magic splash. Both of them are designed [...]

New Versions of Animation Editors – May Release

We are continuing to expand our new particle toolset with useful, new instruments. This month we added Magic Spots animation, a simple tool that is suitable [...]

New Versions of Animation Editors – April Release

In the new version, we added Magic Fountain animation, a point-based, particle animation with a wide range of options. https://vimeo.com/163977928 Also [...]

Our New Instagram Channel

In this post I want to announce the launching of our new Instagram channel. The new channel features inspirational videos that were made completely in DP [...]

New Versions of Animation Editors – March Release

This month we added a new Magic Firefly animation in the set of particle-based effects. This animation is highly customizable. It allows you to achieve many [...]

New Versions of Animation Editors – February Release

In this month’s release, we reviewed the Import animation options, improving its performance, memory usage, and quality of the final picture. Also we added a [...]

New Versions of Animation Editors – January Release

Since our last update, we carefully reviewed the program code to improve the stability and performance of all our animations products. As a result, some [...]

New Versions of Animation Editors – November Release

In the new version, we improved the camera path edit tool and added the ability to set camera zoom in each node of the path individually. Also the update [...]