New Versions of Animation Editors – February Release

We are proud to announce a new Stream brush that is designed to bring life to any kind of moving streams, especially waterfalls. Just look at these examples.

Other changes in this release:

– 3 scenarios that led to “The D3D Device has a non-zero reference count” error were fixed.
– All known errors in the import GIF function were fixed.
– GIF import was optimized, so now it works faster and imported animations increase the project file size less.
– An error causing image distortion due to export on some computers was fixed.
– Animated wallpapers now are displaying correctly on multi-monitor setups.
– The program interface was optimized for low-resolution screens.
– A new option was added to the Drift brush. Now you can control the amplitudes of forward and backward phases of motion separately.

      • What do you mean? you think a captured desktop layer is not popular?
        What do you think about a screensaver which capturing the current screen and showing current desktop and icons but with flying butterflies? and ….

        you can use d3d9 to get the backbuffer, and save that to a temp png file using the d3dx library:

        IDirect3DSurface9 *surface ;

        // GetBackBuffer
        idirect3ddevice9->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &surface ) ;

        // save the surface
        D3DXSaveSurfaceToFileA( “filename.png”, D3DXIFF_PNG, surface, NULL, NULL ) ;

        SAFE_RELEASE( surface ) ;

        To do this you should create your swapbuffer with

        d3dpps.SwapEffect = D3DSWAPEFFECT_COPY ; // for screenshots.

        (So you guarantee the backbuffer isn’t mangled before you take the screenshot).

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