Author: Firefly

New Versions of Animation Editors – July Release

This mid-summer update brings three new changes. Firstly, the particle properties dialog has been divided into separate parts: particle image settings and the [...]

New Versions of Animation Editors – June Release

As usual the new update adds a new animation, this month it is Magic trace animation. https://vimeo.com/222075817 We have also redesigned the particle [...]

New Versions of Animation Editors – May Release

This month saw even more improvements to our particle engine and we have also increased its ability to create outstanding particle effects. In the new [...]

New Versions of Animation Editors – March Release

In the new version we have improved our particle engine and added a glow effect that can be applied to any particle based animations. Two new presets - Bokeh [...]

New Versions of Animation Editors – February Release

This month’s update adds Flow warping brushes. These brushes were inspired by works of dozens of artists who created and shared one of the most beautiful [...]

New Versions of Animation Editors – January Release

The new release is focused on improvement of text tools. Also some parts of the interface were redesigned to improve usability, and some errors were [...]

New Versions of Animation Editors – December Release

The main feature of this update is a new Rain Drops on Glass animation https://vimeo.com/195598334 In addition new options for our particle engine were [...]

New Versions of Animation Editors – November Release

This update includes two new animations, particle based Water Jet animation and new Stretch brush. Watch a video to see them in [...]

New Versions of Animation Editors – October Release

We continue to improve our particle engine and and try to bring it to a new level every month. First of all we added a set of controls that determines how a [...]

New Versions of Animation Editors – September Release

This month’s release adds a bunch of new features in various tools of our animation engine. First of all now you can save your own custom particles in the [...]