We are proud to announce a new Stream brush that is designed to bring life to any kind of moving streams, especially waterfalls. Just look at these examples.
Other changes in this release:
– 3 scenarios that led to “The D3D Device has a non-zero reference count” error were fixed.
– All known errors in the import GIF function were fixed.
– GIF import was optimized, so now it works faster and imported animations increase the project file size less.
– An error causing image distortion due to export on some computers was fixed.
– Animated wallpapers now are displaying correctly on multi-monitor setups.
– The program interface was optimized for low-resolution screens.
– A new option was added to the Drift brush. Now you can control the amplitudes of forward and backward phases of motion separately.
Very good work on the stream brush tool.
can you add a new brush kind that captures and shows Desktop?
We have a very long to-do list and add popular requests first.
What do you mean? you think a captured desktop layer is not popular?
What do you think about a screensaver which capturing the current screen and showing current desktop and icons but with flying butterflies? and ….
google:
you can use d3d9 to get the backbuffer, and save that to a temp png file using the d3dx library:
IDirect3DSurface9 *surface ;
// GetBackBuffer
idirect3ddevice9->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &surface ) ;
// save the surface
D3DXSaveSurfaceToFileA( “filename.png”, D3DXIFF_PNG, surface, NULL, NULL ) ;
SAFE_RELEASE( surface ) ;
To do this you should create your swapbuffer with
d3dpps.SwapEffect = D3DSWAPEFFECT_COPY ; // for screenshots.
(So you guarantee the backbuffer isn’t mangled before you take the screenshot).
Is a flash(SWF) player layer in your to-do list?
Yes. We have this option in our to-do list.